Simulation, gameplay & backend systems
I currently lead the architecture of real-time Unreal Engine C++ simulation systems for a client. I own the technical decisions, from requirements and trade-offs through to validated delivery.
- Interactive systems
- Game development
- Rendering
- Backend systems
- Engineering tools
Selected work
View all 12 projects- Distributed 3D Simulation & Unreal Engine SystemsHarmattan AI · Since Sep 2026Architecture and technical ownership, from client requirements through deterministic simulation, replay and Unreal Engine 5 systems.
- Spellcaster ChroniclesQuantic Dream · Oct 2025 – May 2026Gameplay and network systems for Quantic Dream's deterministic MOBA.
- DL-InstantDeluminæLab · Dec 2014 – Sep 2023Nine years of ownership across rendering R&D and product delivery.
Professional referencesQuantic DreamEquativDarewiseDeluminæLabUniversité Paris-Est Marne-la-Vallée
Freelance and contract work · Remote or hybrid in Quimper, Nantes or Paris.