Simulation, gameplay & backend systems

I currently lead the architecture of real-time Unreal Engine C++ simulation systems for a client. I own the technical decisions, from requirements and trade-offs through to validated delivery.

  • Interactive systems
  • Game development
  • Rendering
  • Backend systems
  • Engineering tools

Professional referencesQuantic DreamEquativDarewiseDeluminæLabUniversité Paris-Est Marne-la-Vallée

Freelance and contract work · Remote or hybrid in Quimper, Nantes or Paris.

Work with me